Game Theory Set Creation
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Game Theory Set Creation

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This study set covers the fundamentals of game theory, exploring strategic interactions between rational agents and their decision-making processes in various scenarios. Key concepts include payoff matrices, Nash equilibrium, and different game types.

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Game Theory

The study of mathematical models of strategic interaction among rational agents.

Rational Agent

An agent that always acts in its own self-interest to maximize its payoff.

Strategic Interaction

A situation where the outcome of an agent's actions depends on the actions of other agents.

Payoff

The outcome or reward received by an agent as a result of their actions and the actions of others. Often represented numerically.

Game

A formal representation of a strategic interaction, including players, actions, and payoffs.

Player

An individual or entity making decisions within a game.

Strategy

A complete plan of action for a player, specifying what action to take in every possible situation.

Normal Form Game Matrix Game

A representation of a game using a matrix showing players, strategies, and payoffs.

Extensive Form Game Game Tree

A representation of a game using a tree diagram showing the sequence of actions and payoffs.

Zero-Sum Game

A game where one player's gain is exactly equal to the other player's loss.

Non-Zero-Sum Game

A game where the sum of the payoffs to all players is not zero. Both players can gain or lose simultaneously.

Nash Equilibrium

A set of strategies, one for each player, such that no player can improve their payoff by unilaterally changing their strategy, given the strategies of the other players.

Dominant Strategy

A strategy that is always the best choice for a player, regardless of what the other players do.

Dominated Strategy

A strategy that is always worse than another strategy for a player, regardless of what the other players do.

Prisoners Dilemma

A classic game theory example illustrating the conflict between individual rationality and group rationality. Often leads to a suboptimal outcome for all players.

Game Tree Branches

Represent the different actions available to players at each decision node.

Game Tree Nodes

Represent decision points for players in an extensive form game.

Pure Strategy

A strategy where a player chooses a single action with certainty.

Mixed Strategy

A strategy where a player chooses actions probabilistically.

Perfect Information

All players know the history of the game and the actions taken by all other players.

Imperfect Information

At least one player is unaware of some actions taken by other players.

Simultaneous Game

Players choose their actions at the same time, without knowing the other players' choices.

Sequential Game

Players take turns making choices, with later players having knowledge of earlier players' actions.

Backward Induction

A method for solving sequential games by working backwards from the end of the game to determine optimal strategies.

Subgame Perfect Nash Equilibrium

A Nash equilibrium where the strategies are a Nash equilibrium in every subgame of the larger game.